Members, posts, events and the emails your community sends.
Yes. Switch on approval and anyone who asks to join waits in a Requests list in Members until you let them in, the way a private LinkedIn or Facebook group works. People you invite, and people who pay, still go straight in. About five minutes to set up.
No. A post waiting for your approval can only be approved or rejected, so you cannot change a member's words. If a few words need changing, approve it and add a comment, or message the member and reject it.
Turn on comment approval and every member comment waits for you. It's a separate switch from the one for posts.
Your community goes live once it is made and your email is confirmed, and there is no switch that takes it offline. Two settings work together instead: one keeps your posts from anyone who isn't a member, the other means nobody gets in until you let them.
Message one member from Community, then Members. Their reply comes back to that screen, not your email. Members messaging each other is a separate setting.
Yes — one setting. Off, member posts appear at once. On, nothing appears until you've read it. The waiting ones don't sit in the Feed.
Everyone who joined in the last 30 days waits on your Community dashboard. Write a hello, or have one suggested, and send it when you are happy. Nothing goes without you.
Events now live inside Spaces, which is in beta. Spaces shows you how it works and lets you ask to join. The film takes under three minutes.
Yes. You schedule a post in the same place you write it, and it goes out on the day and time you pick. The screen reads the date back to you, so you can be sure it is the right one. About two minutes.
No. Your members join on your own community page, under your name, with an email link or their Google account. No password, nothing to download.
One email goes out the moment someone joins, carrying their way in. A good one already sends. This is how to make it sound like you.
A post can carry one button, like **Save my seat** or **Book a call**. You choose the words and where it takes members: a direct message to you, one of your published pages, or any web address.
When a month of posts is waiting for your yes, you can approve them in one go from the Control Centre. Each one still goes out at its own time. About a minute.
Your community's name is the top box on the Welcome page, in the Community menu. Type the new name there, check the welcome words underneath, press Save changes, and it is live.
Your name lives on the Welcome screen, on the Your profile tab. Type it once, press Save profile, and it shows everywhere your members see you. About a minute.
You can, and you can give people a free run first. It is one screen, called Membership. What you set there is saved as a draft, so nobody is charged and nothing your members see changes until you press Publish. About ten minutes.
Open the post from Community, Feed. Hide and Delete sit under every comment, your own included, and you can undo both.
Two ways in. Invite people by email from the Members screen, up to 50 at a time. For a roomful, send your community link instead.
The same two verbs work on a whole post. Hiding one takes its comments with it, and both can be undone.
Keep your community open to everyone and still keep it friendly. Community Guard reads each member's post or comment the moment they press Post. Most go straight up. Anything that goes against your guidelines waits for you to decide.
On your community you are the host, which is what we call the admin. There are two ways to log in as the host: one press from your Community dashboard, or Sign in on the community itself with the email you use for Replicants. About a minute either way.
A feed puts the newest thing first. Pinning holds one post above the rest, so it's the first thing every newcomer reads.
Facebook won't give you your members' email addresses, so there's no import button. You move the people: one post, one link.
Your community's name and description are edited on one page: Community, then Welcome. Settings, then Community sends you to the same page with its Edit in Welcome link. It is what a new member sees when they arrive.
You can sell one plan two ways: by the month, or by the year for less. It is one package with two prices, and members pick which suits them when they join. It takes about three minutes.
Sign in to your community with your own email and you're the host. One switch decides whether you post as the host or as yourself.
Open Members, press Manage beside the person, then Remove from community. It takes about a minute, and you are asked once more before anything happens.
Start a reply from a draft written off what your member actually said, then tell it what to change until it sounds like you.
A game is a time-boxed challenge that rewards the things you want your members to do. You build it with the guide, publish it, and members join it themselves from its page.
Challenges live under Games. The guide asks five questions about your people in plain English, then drafts the tasks, posts and reminders.
Your community counts every play of your videos and how far each person got, so you can see which videos hold attention and where people stop. It is all on the **Video** tab of your community's Analytics.
Open Community, then Dashboard, and scroll past the charts. Two lists underneath show who's waiting on you, each with a count.
Any post you wrote and published in your community can go out to your social accounts too. Maya rewrites it to suit each one, and you send them all with one press. Your accounts need to be connected first, under Social.
Members (everyone in your community) and Leaderboard (who has the most points) are tabs across the top of your community. You choose whether they show, and in what order. About a minute.
Your community can open in light, in dark, or follow each member's device. About a minute.
Everything from the moment you press Hide or Delete is handled. What it can't do is unsend an email that has already gone.
By you, and nobody else. Nothing has been submitted and there's no queue. We drafted your community's name and description from your answers — read it.
A quiet room is normal, not a verdict. Three screens tell you how quiet it really is, and who to write to today.
Almost. Anything written to one person waits for you. A few standing emails go out on their own — all of them listed on one screen.
You didn't switch these on. Every community has points, levels and badges running from the day it exists, and they're live for your members now.
No, you didn't write it. Every new community gets one short welcome post from us, pinned to the top, carrying your name.
Your channels are already named, from what you said your community is for. Here is where to find them, what you can change, and where the posts live.
Your community got a web address automatically. It works today, and it's the only thing anyone needs in order to find you.
A space is a private group, program or course inside your community, with lessons each week, live calls and 1:1 calls. Spaces is in beta: you can see exactly how it works today, and ask to join.
Your role badge is the small word beside your name on your posts, comments and messages, such as Founder or Breath Coach. If you have not chosen one, it says Host. About a minute to change.
The look lives on a screen called Welcome, and there are two separate things to change: your colour, and the big picture across the top. Colour first, because it is what most people mean.
Attach it to a post and it lands in the feed. The Vault, in your community menu, keeps files for members to download too.
Your link lives in Settings, then Community, at the top under Public address. It's given to you automatically once your email is confirmed.
Your community has one address you share, and a separate setting for how much a stranger who follows it can read.